BalloonLayoutParameters
Constructor parameters for a Balloon layout.
| Name | Type | Description |
|---|---|---|
| absoluteBacked? | boolean | Defaults to false. If true, then the layout will use any position values found in the data for a given vertex. |
| getChildEdges | ChildEdgesFunction | The function that retrieves child edges for a given vertex. This function defines how the layout walks your data model to generate the output. |
| getChildVertices? | HierarchicalLayoutChildVerticesFunction<Vertex> | Optional function used to determine the edges to traverse to find children from some node |
| getRootNode? | (dataSource:DataSource) => Array<Vertex> | Optional. A function that is given the data source instance as argument and is expected to return either a single node/group, or an array of nodes/groups, to use as the root(s) for the layout |
| groupPadding? | number | Minimum distance between a group of vertices and its neighbours. Defaults to 100 pixels. |
| height? | number | Optional fixed height for the layout. |
| ignoreLoops? | boolean | Defaults to true. If a loop is found during the layout it is usually ignored, unless this is set to true. |
| ignorePorts? | boolean | Defaults to false, meaning that ports are taken into account when figuring the list of edges from some vertex. If you set this to , ports will be ignored and the layout will only consider edges connected directly toeach vertex. |
| locationFunction? | LocationFunction | Optional function that, given some vertex, can provide the x/y location of the vertex on the canvas |
| padding? | PointXY | Optional padding to put around the elements. |
| rootNode? | Array<Vertex> | Optional. Defines the nodes/groups to use as the root of the tree. These may be provided as an array of either a node/group id or a node/group object. If this parameter is not specified and multipleRoots is not false then the layout uses the result(s) of the function; otherwise it uses the first node/group found in thedataset. |
| width? | number | Optional fixed width for the layout. |